Women have long played an important, but often unacknowledged role in science, technology, engineering, and mathematics (STEM). While women are overall well represented in many cultural professions, certain cultural and creative sectors which demand more digital and technological skills, such as the gaming and filming industry, still see a strong underrepresentation of women in these fields, as well as persisting gender stereotypes in the content that is produced. In order to improve girls' participation and interest in these fields from an early age, a STEAM approach, featuring creative thinking, and a scientific evidence-based approach, applied arts, and the teaching of science in political, environmental, socio-cultural contexts, can prove particularly useful. Apply for this Horizon Europe Call until 14 March!